EXISTENCE
A downloadable game for Windows
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**A very short and experimental prototype** created by one person in a few days exclusively for Yaz Jam #4.
As the game jam rules required, the following AI tools have been used:
Brainstorm AI - For in-game text and story
Stable Diffusion - For some images
Mubert - For music
CONTROLS:
Move: WASD
Mouse movement: Rotate camera / look around
Interact: Follow the screen messages
Zoom: Right mouse button
ESC: Pause Menu
INSTALL INSTRUCTIONS:
- Download the .zip file
- Extract the file (don't change the folder structure)
- Launch the "EXISTENCE.exe" file
- Enjoy!
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | BlurredGames |
Genre | Adventure |
Made with | Unity |
Tags | 3D, Atmospheric, Experimental, First-Person, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download NowName your own price
Click download now to get access to the following files:
Existence_win_v1.zip 391 MB
Comments
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Nicely manufactured game where you have to open a door locked with a digicode. There are several things in the environment that look like necessary clues, but you have to find through them the only few important ones that will be truly useful. In the end you'll get a sequence of numbers. Can you do it?
I'm glad it was a challenge, thanks for playing!
In adventure video games, there is always a moment when a totally obscure element that frightens you with its apparent complexity suddenly becomes obvious, crystal clear. The player's satisfaction is then at its peak, having then understood the incomprehensible, experiencing the duality: being proud of oneself / castigating oneself for not having understood sooner. This is exactly what happens in "Existence", a game that have everything to impresse with its first impact, but which proves very accessible as soon as you become familiar with the clues. Well done !
That is the philosophy of the game, I couldn't have explained it better.
Thanks for your comment!